Unity C# Tutorial | Simple Rocket Launch Script
Here I will show you how to make a simple rocket launch script. You can use any rocket model since this script only needs one game object. I used this Low Poly Rocket Launch Complex asset for this tutorial. You can get it here on the Unity asset store if you want to use the same asset.
Script
Variables
speed
: Initial launch speedacceleration
: acceleration value per secondmaxSpeed
: maximum rocket speed
Update method
transform.Translate(Vector3.up*speed*Time.deltaTime, Space.World);
: Moves the transform in the direction and distance of translation
. We move the rocket in y-axis times speed
every second.
if(speed < maxSpeed)
speed += acceleration * Time.deltaTime;
We want to keep the rocket keep accelerating until it reaches the maxSpeed
, so what this code does is if speed
less than maxSpeed
Β we add acceleration
value per second until it reaches the maximum speed;
Debug.Log(speed);
Β with this code, we can trace the speed
in the console tab.
That's that, I told you this was a simple one!